Youth Media Program
The media program offers young people (ages 16-25) media training opportunities. The Media Program is designed for youth members to gain confidence in creative disciplines. The Media Program teaches industry-standard software, using industry-standard vocabulary and techniques to tackle projects that come from completed client work. This empowers participants to kickstart portfolios with meaningful and impactful designs and projects that prospective clients are looking for. Youth members have the option to select a training track of their interest and are mentored throughout the process. Our media tracks include Animation/Motion Track, Graphic Design Track, 3D Printing Track, and Video Production Track. After going through workshops and completing tracks, participants can leverage their skills to start creative businesses, design and prototype inventions, develop explainer videos to get innovative ideas and projects in front of investors, or even gain the confidence to pursue formal cinema, fine arts, or computer-aided drafting degrees.
Media TRACKs
Graphic Design Editing |
Graphic Design Branding |
CAD / 3D Print Design |
Animation / Motion Design |
Photo Editing 1 |
Vector Design 1 |
3D Modeling 1 |
Motion 1 |
Photo Editing 2 |
Vector Design 2 |
3D Modeling 2 |
Motion 2 |
Photo Editing 3 |
Vector Design 3 |
3D Animation 1 |
Motion 3 |
Vector Design 1 |
wk s) |
Vector Design 1 |
3D Animation 1 |
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Photo Editing 1 |
Graphic "vector" design branding workshop Descriptions
Vector 1
In vector 1 participants will explore fundamental concepts associated with vector design learning the basics of computer-aided graphics. participants will understand the program layout, learn about the type tool, font families, and best practices. We will look at importing and embedding images and take a look at the differences between vector and raster design as well as convert a hand-drawn logo into a digital one. The software utilized in this workshop is Adobe illustrator.
After taking this workshop participants will be able to: Work with the Type tool, create memes, explain and identify the differences between raster and vector graphics, transform basic logo sketches into digital logo designs.
After taking this workshop participants will be able to: Work with the Type tool, create memes, explain and identify the differences between raster and vector graphics, transform basic logo sketches into digital logo designs.
Vector 2
In vector 2 participants will learn the difference between designing for print and designing for the screen by designing a custom sticker or T-shirt and personal business card. The software utilized in this workshop is Adobe illustrator.
At the end of this class, participants will be able to identify 3 different t-shirt printing processes, create t-shirt designs for each printing process and produce business cards
At the end of this class, participants will be able to identify 3 different t-shirt printing processes, create t-shirt designs for each printing process and produce business cards
Vector 3
In vector 3 participants will be taught about color psychology, shape recognition, composition as well as advanced creative techniques like radial symmetry, even distribution, complex shapes using the pathfinder or shape builder tool, varying stroke widths, and more. In this workshop, we also talk about presenting designs and idea's to clients. Using knowledge from past workshops each participant will be tasked with branding a fictitious company.
Using the acquired knowledge participants will be given target demographic and market research to create a brand for. At the end of this workshop, you will be able to create iteration presentation PDFs for client revisions, create a brand identity including a logo and supporting assets, and a style guide for clients that includes their logo's hexadecimal colors and fonts
Using the acquired knowledge participants will be given target demographic and market research to create a brand for. At the end of this workshop, you will be able to create iteration presentation PDFs for client revisions, create a brand identity including a logo and supporting assets, and a style guide for clients that includes their logo's hexadecimal colors and fonts
graphic Photo Design Editing workshop descriptions
Photo 1
In the photo editing 1 workshop, we will go over the basics in photoshop to get you comfortable using the software. Layer stacking order, a type tool, masks and how to use them, basic color adjustments, and the concept of editing non-destructively.
At the end of this workshop, you will be able to resize or crop images, make targeted color adjustments to photography, remove blemishes and red-eye from people, create memes and basic flyers, understand the basics of font types, and how to use a font family.
At the end of this workshop, you will be able to resize or crop images, make targeted color adjustments to photography, remove blemishes and red-eye from people, create memes and basic flyers, understand the basics of font types, and how to use a font family.
Photo 2
In photo editing 2 we cover some of the more interesting techniques in photoshop. Changing colors of objects, adding or removing new objects in images, adding damage or fixing damage on images, center alignment, or even distribution of elements. We dive into workflow techniques like hidden navigation controls, how to build proficiency with the Pen tool, how to use the filter gallery, blending modes, layer fx, and overall photo manipulation. At the end of this class, participants will be able to use photo retouching and manipulation techniques to create key artwork like covers for books, DVDs, albums, and signage displays.
photo 3
Photo editing 3 is the most advanced out of the 3 Photo Editing workshops. We go over advanced fundamentals that include color science, the difference between CMYK / RGB color profiles when to use what color profile. We will examine advanced editing techniques such as frequency separation for airbrushing skin, pulling keys with frizzy hair, color matching for seamless compositing, warping bitmap meshes for extreme manipulation of photos, advanced masking techniques. As a bonus, we will create mockups for presenting to clients. Using the acquired knowledge each participant will create a key art piece for a fictitious event or brand. At the end of this workshop participants will be able to identify what color profile is needed for any category of project, Have the ability to do advanced photo manipulations, perform edits in perspective, be able to present graphics professionally with mockups.
CAD / 3D Modeling / 3D PRinting workshop descriptions
3D Modeling 1
In the 3D modeling 1 workshop, we will start by going over the user interface, cover the basics of 3D modeling techniques that will allow participants to produce prototypes or assets for video, animation, still, web applications. Projects include creating three-dimensional versions of logos that can be 3D printed or animated. Participants will gain an overall understanding of 3D technology. In this workshop, you will have access to a Fused Deposition Modeling (FDM) printer that you will use to take your 3D designs from digital models to physical objects.
After taking this workshop participants will understand the FDM printing process from start to finish. Have the ability to model basic and simi complex objects. Know how to create an "Airtight mesh." Know how to merge objects without intersecting or manifold geometry for 3D printing. All participants will successfully design a custom alphabetical letter or logo with a chain loop. Participants get to keep their 3D print designs.
The software used in this workshop is Maxon's Cinema 4D for modeling and model preparation. TierTime Up Studio for 3D print Slicing. A TierTime 3D printer will be used for FDM printing.
After taking this workshop participants will understand the FDM printing process from start to finish. Have the ability to model basic and simi complex objects. Know how to create an "Airtight mesh." Know how to merge objects without intersecting or manifold geometry for 3D printing. All participants will successfully design a custom alphabetical letter or logo with a chain loop. Participants get to keep their 3D print designs.
The software used in this workshop is Maxon's Cinema 4D for modeling and model preparation. TierTime Up Studio for 3D print Slicing. A TierTime 3D printer will be used for FDM printing.
3D MODELING 2
In the 3D Modeling, 2 workshop participants focus on using 3D printers to solve problems. Participants will learn how to use a caliper for taking precise measurements of real-world objects. Participants will analyze a broken item, scan them into the computer using point cloud data then engineer a solution using 3D software and FDM printing. Each student will also come up with an invention concept and create a rapid prototype. In this workshop, we talk about creating screws, bolts, closing/latching mechanisms, and other modern bits that will aid in the invention process. Not only do we talk about 3D modeling, but we also cover 3D printer slicing software in this workshop.
After taking this workshop you will know how to take a sketch idea and turn it into a physical 3D prototype using FDM printing. Participants will also know how to import 3D models, modify and export with appropriate size. The software used in this workshop is Maxon's Cinema 4D for modeling and model preparation. TierTime Up Studio for 3D print Slicing. Zbrush will be shown for organic sculpting but isn't the main focus of the workshop. a TierTime 3D Printer will be used for FDM printing.
After taking this workshop you will know how to take a sketch idea and turn it into a physical 3D prototype using FDM printing. Participants will also know how to import 3D models, modify and export with appropriate size. The software used in this workshop is Maxon's Cinema 4D for modeling and model preparation. TierTime Up Studio for 3D print Slicing. Zbrush will be shown for organic sculpting but isn't the main focus of the workshop. a TierTime 3D Printer will be used for FDM printing.
3D Animation 1
In the 3D Animation 1 workshop, we will focus on setting good habits and practices for developing core knowledge of 3D Animation. We cover topics such as the user interface, keyframes, baking down motion tags, object buffers, f curves, tangent handles, lighting, texturing, and much more ending with rendering engines and export processes to get your animations out of the program. Projects include product turntable. 3D text animations, the dynamics engine, and animating a car along a path. As a bonus, we will talk about motion capture libraries and how to use them for character animation.
After taking this workshop participants will be able to animate 3D models in a "Turntable" fashion. Participants will be able to animate 3D models along a path. Students will be able to create animations using the dynamics system. Participants will be able to produce 3D animated videos. The software used in this workshop is Maxon's Cinema 4D and Adobe's After Effects.
After taking this workshop participants will be able to animate 3D models in a "Turntable" fashion. Participants will be able to animate 3D models along a path. Students will be able to create animations using the dynamics system. Participants will be able to produce 3D animated videos. The software used in this workshop is Maxon's Cinema 4D and Adobe's After Effects.
Animation / motion workshop DESCRIPTIONS
Motion 1
In the Motion 1 workshop we will focus on the core principles of digital animation starting with understanding the program layout, keyframes, importing and exporting assets for projects, layer stacking order, and much more. We learn these principles by completing interesting projects like animating a route path along with an image of a map. Another project includes converting a photo of the stars into a video that includes the stars twinkling and a simulated handheld camera shake.
After taking this workshop you will be able to Animate Text, shapes, paths as well as simulate pictures as footage and more. The software used in this workshop is Adobe After Effects.
After taking this workshop you will be able to Animate Text, shapes, paths as well as simulate pictures as footage and more. The software used in this workshop is Adobe After Effects.
motion 2
In the motion 2 workshop, we will look at how to add life/animation to designs and images. We will go past the basics learning things like how to work with green screen footage, How to work with imported Illustrator files, how to motion track, what track mattes are, and how to use them plus an introduction to expressions and after-effects coding language.
At the end of this workshop participants will know how to import multiple formats and transform them into motion designs or graphics. Participants will be able to motion track objects in footage allowing you to blur faces, license plates, and other generally unwanted things in the footage. Participants will be able to add signs and other objects in footage creating basic set extensions. The software used in this workshop is Adobe After Effects
At the end of this workshop participants will know how to import multiple formats and transform them into motion designs or graphics. Participants will be able to motion track objects in footage allowing you to blur faces, license plates, and other generally unwanted things in the footage. Participants will be able to add signs and other objects in footage creating basic set extensions. The software used in this workshop is Adobe After Effects
motion 3
The Motion 3 workshop is the most advanced out of all of the workshops, we will cover topics like match moving, use camera tracking for adding objects to moving camera footage, learn how to track difficult shots using co planet tracking (Mocha AE), and rotoscoping. We explore particle systems for special effects like sparks or dust. As a bonus, we also explore how to install top free plugins for AE that help speed up your workflow and give you a creative edge.
After taking this workshop participants will be able to add objects to scenes with camera movement. Work in after affects 3D space. Perform basic and intermediate special effects. Create The software used in this workshop is Adobe After Effects.
After taking this workshop participants will be able to add objects to scenes with camera movement. Work in after affects 3D space. Perform basic and intermediate special effects. Create The software used in this workshop is Adobe After Effects.
Graphic "vECTOR" DESIGN WORKSHOP Examples
Example images shown below are from a vector design workshop where participants went to a screen printing location in Oakland to screen print designs they created. Each participant got to keep their designs as a "One of a kind" print! If funding is available, we will order the participants designs online.
graphic phOTO design EDITING WORKSHOP example
The examples below are from a photo editing workshop where participants mimicked a film camera technique called "double exposure" in Photoshop. The workshop starts with participants selecting and building a background environment that suits them, and then creating a double exposure of the participant and their background in a composite.
CAD / 3D MODELING / 3D PRINTING WORKSHOP Example
These videos are an example from 3D Animation 1 workshop where participants animate a 3D model design created by the participants of the 3D Modeling 2 workshops. This is a turntable style video used for showing off concepts and 3D models.
The concept for this model: When covid hit, people started getting creative with living spaces and working arrangements. This is a vision of a shipping container converted into an office, so you can work from home.
The concept for this model: When covid hit, people started getting creative with living spaces and working arrangements. This is a vision of a shipping container converted into an office, so you can work from home.
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ANIMATION / MOTION WORKSHOP Examples
Example coming Soon.